﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace InversPong
{
    class PlayerTypedKey : PlayerIndexEventArgs
    {
        Keys key;

        public PlayerTypedKey(PlayerIndex playerIndex)
            : base(playerIndex)
        {

        }

        public PlayerTypedKey(PlayerIndex playerIndex, Keys key)
            : base(playerIndex)
        {
            this.key = key;
        }

        public Keys Key
        {
            get { return key; }
        }
    }
}
